![fate hollow ataraxia vita fate hollow ataraxia vita](https://demonition.com/wp/wp-content/uploads/thumbnail/2962.jpg)
This is a beta version for the next release. !fJ01laSJ!lu8iutMC53XQ-J2YPqesP0K3RCxdhubIgewhKOCIb3s When you get an exception dialog box, after clicking "OK", the savedata directory will be opened in your file browser and the forum topic will be opened in your web browser, simplifying the process of reporting an errorSo I used mpv player & it shows way better results! It crashed the first time I used in full-screen mode creating a weird error "kirikiri is already running" & I had to find & force close the duplicate task via task manager, but after that it played looking really good! (by the way, what's Wine?)Ībout user-freindly exception, can't you make it less forceful? Like displaying a message with links to forums & save folder instead of opening browser & save folder? Compiler portability allows standards to be understood and allows the possibility of static analyzers to be used, which will make it easier to uncover bugs. GCC and Clang ports of Kirikiri Z are being worked on. It is a port of Kirikiri Z to non-Windows platforms using SDL2.
Fate hollow ataraxia vita Patch#
Much of the code has been refactored, allowing most of these features to also be available in the next version of the Fate/hollow ataraxia voice patch and the Mahoutsukai no Yoru French to English Translation Project. The time to seeing an image on the screen has considerably shortened due to various optimizations. When you get an exception dialog box, after clicking "OK", the savedata directory will be opened in your file browser and the forum topic will be opened in your web browser, simplifying the process of reporting an error. I am currently working on rewriting the MMX code into scalar C, so that the latest processor features like AVX-512 can be used thanks to auto-vectorization. This issue has been """fixed""" by using the old MMX drawing code. When LAV Filters is installed, it will be used even if other codecs are installed. The yes/no dialog is now integrated in the main window, similar to the behavior in the original CD and DVD versions of Fate/stay night. In the menu, go to Patch->Options->Open engine configuration dialog.įrom there, you can change various settings.įor those that have a higher refresh rate monitor, animations will still be played back at 60fps. The engine configuration dialog is easier to access. This feature is useful if you have issues with movies, such as when broken codecs (such as ffdshow) are installed or if you are using Wine. Movies will now be played back using mpv.
Fate hollow ataraxia vita movie#
In the menu, go to Patch->Movies->Force movie playback using mpv.
![fate hollow ataraxia vita fate hollow ataraxia vita](https://img.amiami.jp/images/product/main/142//GAME-0011635.jpg)
To use this feature, extract "mpv.exe" from either one of the archives (32bit or 64bit depending on your system) located here: Īfter doing that, place "mpv.exe" in the same directory as "Fate.exe". Video files can be played back using the mpv video player. Partial list of major changes in the beta: Again after the movie ends the window content is misplaced upwards to the left surrounded by the same white bars. 0.8 sized windowed mode the window doesn't resize but the movie itself plays in smaller window surrounded by white bars on right and down sides. Default sized windowed mode the game again resizes automatically from default size to less than the default size again with lower movie black bar hidden (oh well this the best yet).ģ. Unfortunately the reverting doesn't center the game window content right so after the movie ends window content shifted downwards to the right so almost lower third of content is hidden.Ģ.
![fate hollow ataraxia vita fate hollow ataraxia vita](https://now.estarland.com/images/products/44/53544/159382.jpg)
In full-screen mode the game reverts automatically from full-screen to windowed mode less than the default window size & the movie plays with lower movie black bar hidden. Well at least I could confirm it worked in the prologue movie as tested in 3 ways:ġ. Then I guess I'll see whether those few little bugs I encountered but never reported are now fixed or not.ĮDIT: So there was that scene in HF route where Sakura was being slashed by Gilgamish, it always showed a weird error crashing the whole game & I could confirm it's from the patch because I switched to Japanese just before the scene & the game went on normally without crashing (so I simply used that as a bypass to continue the game), I can confirm now it's fixed.Ībout the famous bug of the inability to watch in-game movies as they always freeze in black screen (forcing us to use skip in-game movies option) is finally fixed.